O guia definitivo para Mudborne Game
O guia definitivo para Mudborne Game
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A portion of the money made will be donated towards national and international amphibian, wetlands, and environmental charities to help keep our little green friends and their homes happy and healthy
Mushrooms will not grow outside their general environment, so you'll need to have access to each of these locations in case they appear.
You don't see too much of this in the demo but there’ll be a lot more aesthetic control too outside the frog ‘decor’ items like the spas and the arches - flooring, decoration, ability to plant and move conterraneo resources etc
In the demo there’s only a few mushrooms just to ease people into the trait modifications, but there's a lot more strange mushrooms to find in the full-game with some challenging modifications to master!
). We're obsessed with automation games but hated that the theme was also just generic sci-fi, so instead decided to make the theme about mass-producing food so you could literally 'feed the beast'.
You awaken from your hibernation to find your pond abandoned and empty. Through a combination of crafting minigames, menu management and puzzle solving, experiment with genetics to breed new frogs and recover what was lost.
For a hint at which mushrooms you'll need to alter genetics required to open Reflection Ponds, check out the little signs just beside the pool itself - these offer a hint at which mushrooms to use in your magic mud to create the frog that opens that Pond.
You’ll also have more control over viewing and modifying traits, reverting generations, cloning generations, mass-producing frogspawn/tadpoles - plus plenty of other frog species and variants to find and experiment with.
You’ll need to explore all the regions and meet up Mudborne Game with the different members of the salvage team to work on fixing their problems and restoring each part of the pond, from clearing the algae that’s taken over the kindergarten pools, to draining the flooding of the residential district.
Development was started in 2021 on and off alongside APICO, once APICO was finally released focus shifted fully to getting a demo finished. In 2023 the game was moved to the LOVE engine, and a demo was released in the fall. Download Assets Development + Art ellraiser
The game is still in development, with a release aimed for 2025. You can follow along with progress and devlogs in the Discord, be sure to give it a wishlist to be notified of release! You can play the demo below.
Mudborne is being created by ellraiser, one half of the indie-dev studio, TNgineers. A spiritual successor of sorts to APICO, Mudborne instead focuses on genetic manipulation and generational puzzles to create and discover all sorts of frog species, with experimentation being encouraged.
Started in 2020, Ell always wanted to make video games - thanks to COVID of all things, a shift in working life meant they could actually make that dream a reality.
Through the genetic keys of new species you must unlock the paths between the waking & dreaming worlds, and embark on a journey to restore lost populations.
There’ll be lots to explore and uncover, and get to the bottom of what happened while you work to bring everyone back.